12
warframe
When Damaged: +% Resistance to that Damage type for s. Stacks up to 90%.
5
warframe
+% to Bullet Jump -% health -% armor
13
warframe
Increases Energy by +% but reduce Health by -%
9
warframe
Reduced damage while airborne by -% +% evasion
5
warframe
+% Slide Boost while airborne, -% to Mobility
7
warframe
+% blast resist -% Mobility
5
warframe
Immune to Stagger for +s after being staggered.
9
warframe
+% Damage Resistance during Bullet Jump, -% Mobility
9
warframe
+% Damage Resistance while dodging, -% slide
9
warframe
+% Damage Resistance while Knocked Down, -% slide
7
warframe
+
% Shield Capacity
Set bonus
/6:
% Energy spent on abilities is converted to shields.
7
warframe
+
% Ability Duration
Set bonus
/6:
% Energy spent on abilities is converted to shields.
7
warframe
+
% Ability Range
Set bonus
/6:
% Energy spent on abilities is converted to shields.
7
warframe
+
% Ability Strength
Set bonus
/6:
% Energy spent on abilities is converted to shields.
7
warframe
Reducing damage while airborne by -%
9
mesa
Ballistic Battery Augment - Applies a % status chance to the shot, based on the amount charged.
9
warframe
+% to Bullet Jump +% Aim Glide and Wall Latch, +% impact damage on Bullet Jump
16
warframe
+% POWER STRENGTH -% POWER EFFICIENCY
aura
Casting an ability grants shields equal to +% of the energy spent, while Overshields are inactive.
5
warframe
-% to Bullet Jump +% health + armor
9
warframe
+% aura strength +% aura effectiveness
13
warframe
+% KNOCKBACK RECOVERY +% POWER DURATION
aura
Enemy armor reduced -% armor
9
warframe
+% slide -% friction +% power range
aura
Sniper Rifle damage increased +% damage
9
warframe
+% Radiation Damage Resistance
aura
Corpus enemies have reduced accuracy. -% Hit Chance
aura
Charge attacks get +% Status Chance and Status Damage, but drain shields per hit.
9
warframe
+% power max +% parkour velocity
15
warframe
Energy orbs grant % more power strength to your next ability cast.
aura
Warframe energy regenerates + POWER RATE
5
warframe
Immune to Knockdown for +s after being knocked down.
14
warframe
Health pickups gain additional Energy. Energy pickups gain additional Health.
13
warframe
At low health, +% Ability Efficiency and +% Ability Range for 4 seconds.
12
warframe
+% to Bullet Jump +% Aim Glide and Wall Latch, +% fire damage on Bullet Jump
11
warframe
+% power efficiency -% power duration
9
warframe
+% Chance to Resist Knockdown +% SHIELD RECHARGE
9
warframe
+
% Armor
Set bonus
/6:
% Critical Chance stacks with Combo Multiplier
9
warframe
Drains Energy to stop lethal damage with +
% efficiency.
Set bonus
/6:
% Critical Chance stacks with Combo Multiplier
9
warframe
+
% Health
Set bonus
/6:
% Critical Chance stacks with Combo Multiplier
aura
Status procs increase Power Strength by % for s.
9
warframe
Quicker recovery after being knocked down
13
warframe
Increases Sprint Speed by % but reduces Shield Capacity by -%
15
warframe
Health orbs grant armor, stacking up to 3 times. Taking damage will consume a stack after 3s.
9
warframe
Create seismic shockwaves from heavy landings to knock foes off their feet.
13
warframe
Quicken casting speed by +% but reduces power efficiency by -%
11
warframe
Convert +
% of Damage on Health to Energy
Set bonus
/6: Companions deal
% Extra Damage against enemies affected by Slash status.
12
warframe
+% to Bullet Jump +% Aim Glide and Wall Latch, +% cold damage on Bullet Jump
aura
Reduces speed of Infested enemies -% SPEED
12
warframe
+% to Bullet Jump +% Aim Glide and Wall Latch, +% eletric damage on Bullet Jump
aura
Mini-map shows loot crates + loot radar
5
warframe
+% to Mobility -% power max
13
warframe
+% chance to unlock locked lockers
aura
+
% Extra Damage against a Marked Enemy
Set bonus
/4: Mark an enemy every
s for
s. Kill them to apply their Status Effects to all enemies within
m.
9
warframe
Killing a Marked Enemy grants +
% Armor for
s for each enemy within
m.
Set bonus
/4: Mark an enemy every
s for
s. Kill them to apply their Status Effects to all enemies within
m.
9
mesa
Peacemaker Augment - Mesa can move at % speed while using Peacemaker.
5
warframe
+% to Bullet Jump +% Aim Glide and Wall Latch
9
mesa
Shooting Gallery Augment - Does a blinding burst before switching between players, blinding enemies within meters for seconds.
16
warframe
+% power duration -% power range
9
warframe
Improves casting speed on Warframes abilities if applicable. +% casting speed
7
warframe
Exposes enemies within + meters, who are at their maximum energy capacity.
15
warframe
Up to 25 respawn energy converted at % to overshields.
11
warframe
+% power range -% power strength
9
warframe
+% Faster Stagger Recovery
7
warframe
+% Aim Glide and Wall Latch
aura
Maximum health increased +% health
9
warframe
+% to Bullet Jump +% Aim Glide and Wall Latch, +% puncture damage on Bullet Jump
aura
Pistol damage increased. +% Damage
aura
Increased Pistol Ammo recovery +% ammo pickup
aura
-% Ability Strength +% Ability Strength of Squadmates
9
warframe
+% power strength +% chance to resist knockdown
16
warframe
+% Chance to Resist Knockdown
16
warframe
+% shield capacity +% health
14
warframe
+% damage during bleedout
15
warframe
Drains Energy to stop lethal damage with +% efficiency.
9
warframe
Convert +% of Damage on Health to Energy
11
warframe
-% status duration on self
7
warframe
Reflect +% damage back at attacker while blocking
aura
Team health regenerates + heal rate
9
warframe
+% to Bullet Jump +% Aim Glide and Wall Latch, +% slash damage on Bullet Jump
9
warframe
+% Chance to do electrical damage when shield struck by melee enemies
aura
Rifle damage increased +% DAMAGE
aura
Increased Rifle Ammo recovery +% ammo pickup
5
warframe
+% to Bullet Jump -% shield capacity -% armor
12
warframe
On Dodge: Become invulnerable for s and remove all Status Effects. s cooldown.
aura
Enemy shields reduced -% shield capacity
7
warframe
+% Damage Resistance on Knockdown
aura
Shotgun damage increased. + Damage
aura
Increased Shotgun Ammo recovery +% ammo pickup
aura
Increased Sniper Ammo recovery +% AMMO PICKUP
9
warframe
+% sprint speed +% casting speed
aura
Increases weapon holstering and unholstering speed +% holster rate
aura
Sprint speed increased +% sprint speed
9
mesa
Shatter Augment - Reflected bullets gain a % chance of staggering eenemies.
9
warframe
+ enemy radar +% aim glide/latch time
aura
Melee weapon damage increased +% MELEE DAMAGE
5
warframe
Dead maggots within 5m are consumed, restoring
% Missing Health.
Set bonus
/4: Grows up to
Cysts over
that erupt every 25s to spawn a maggot.
7
warframe
+% Holster Rate +% Slide -% Friction
9
warframe
+% Chance to Resist Knockdown
15
warframe
Gain + energy upon replenishing shields after they have been deactivated.
7
warframe
+
% Holster Speed
Set bonus
/4: Holstering Primary and Secondary weapons reload
% of Magazine/s.
13
warframe
At low health, +% Mobility for 4 seconds
5
warframe
+
% Critical Damage when inside the Marked Zone.
Set bonus
/4: Mark a
m zone every
s that inflicts
Damage/s to enemies.
5
warframe
-% to Bullet Jump +% shield capacity + armor
7
warframe
Highlits mods through the environment as well as the minimap + LOOT RADAR
12
warframe
+% to Bullet Jump +% Aim Glide and Wall Latch, +% toxin damage on Bullet Jump
16
warframe
+% power strength -% power duration
16
warframe
+
% Armor +
% Tau Resist
Set bonus: Enhance mods in this set (Level
)
16
warframe
+
% Ability Strength +
% Tau Resist
Set bonus: Enhance mods in this set (Level
)
16
warframe
+
% Health +
% Tau Resist
Set bonus: Enhance mods in this set (Level
)
9
warframe
+
Enemy Radar
Set bonus
/6:
% chance to enhance Critical Hits from Primary weapons
9
warframe
+
% Shield Recharge
Set bonus
/6:
% chance to enhance Critical Hits from Primary weapon
11
warframe
+% shield capacity +% health
12
warframe
On Equip: +% Damage for 3s +% Holster Speed
13
warframe
+/s Health Regen, but increase Shield Recharge Delay by +%
15
warframe
Electrical FX on Bullet Jump
9
warframe
Increase Shield Resistant to Ice Levels by +%

Not enough points for this build

This mod is not compatible with