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My kinetic novel, Esper - Make You Live Again, is now available on Steam.If you have a Steam account and want to help me a little, go to the Steam page and click on the most relevant tags for the game (like visual novel, story rich, etc), it'll help for the visibility on others products page. This is very important to me and will determine what my future will be made of. Thanks in advance for your support and for your help. Original story
Mesa Prime
!©Read Description!©! - Mesa P Gunslinger - (Pacheon)
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Acceleration
Aegis
Agility
Arachne
Avenger
Awakening
Barrier
Blade Charger
Bodyguard
Consequence
Deflection
Energize
Eruption
Fury
Grace
Guardian
Healing
Ice
Momentum
Nullifier
Phantasm
Pistoleer
Precision
Primary Charger
Pulse
Rage
Resistance
Strike
Tanker
Tempo
Theorem Contagion
Theorem Demulcent
Theorem Infection
Trickery
Ultimatum
Velocity
Victory
Warmth
Level >=
Orokin :
Formas :
I moved to Overframe.gg
This side makes me sick of its rating/vote-system and the constant money begging with his/her self made renpy low quality game on steam for years.
My builds will be on overframe. Updated, new ones, old ones.
See ya folks!


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Before starting, since this seems to occur:
Stop reporting my build with false reasons! NOTHING is misleading here and NOTHING is against the rules or any other ToS. Whoever keeps reporting my build, shame on you!
That's all.
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UPDATE as 24.4.0 - Arcane Velocity NERF!
"EDIT 3/12/19: Missing Patch Notes
Mesa's Peacemaker will no longer trigger Arcane Velocity. Arcane Velocity can still be triggered outside of Peacemaker and will apply if Peacemaker is used during its duration."
Thus, using Arcane Aegis plus Arcane Guardian is the way to go for more survivability. Her damage hasn't been changed, so you will still hit hard, but not that fast as before THANKS TO DE.

@@@@@@@@@@@@@@@@@@@

Seriously guys, what's is wrong with all of you slapping Umbra crap on almost every build?
Did you even test your build? I guess not!

Hello everybody, some people might know me, I've added quite a lot of proper builds to the scene, without even atrociously adding some nonsense high-level mods, since regular ones were as good as those.

Today, you will get my Mesa build. A proper one which can even survive Lv 150 Gunner fire till your Shatter Shield runs out.

Screw those Umbra mods on Mesa. Those make zero sense. Same for power strength beyond 155%.
All you need is this, shown here. No exilus crap, no Umbra stuff, no multiple expensive damage mods.

Don't forget to equip Arcane Aegis (Rank 2 minimum) and Arcane Guardian.
Why? Arcane Aegis is a godsend for the shields of Mesa while in Peacemaker mode with Shatter Shield being activated. The AI in this game is stupid as hell. If you spawn 20 Gunners, only 1, in very rare cases two, will fire at you at most. Aegis will always trigger for sure (not at bombards, but they can't even scratch your health while Shatter Shields activated) and will hinder enemies sucking on your health bar.
Amongst with the usual high survivability of QT, Rage + Aegis buff, Arcane Guardian becomes another layer of protection (essential since 24.4.X and the Arcane Velocity nerf). You will for sure trigger Arcane Guardian.

Why not using Arcane Velocity (nerfed/removed possibility):
DE nerfed it right away on the 24.4.0 Patch. It is no longer triggering on critical shots while being in Peacemaker mode. It sucks, but we know that DE does not think logical, or rational at all. It is a straight 3-4 seconds/per kill nerf. It makes no sense, as we all know, since Peacemaker DOES cause criticals.

Why not using Arcane Awakening:
Peacemaker does not reload, thus, won't trigger buff. Triggering it within a regular instance is just unnecessary and there is no necessity in it.

Why not using Arcane Precision:
Peacemaker does not aim for headshots, at all, even if you manually aim for it in Peacemaker mode with the most narrowed down aim-circle. Won't trigger at all. You could manually go for it but ... you know the drill.

Why not using Pistol Amp instead of Corrosive Projection:
Pistol Amp scales very very very badly. Those almost 30% ain't raw additions to the actual damage, and that addition is exclusive to your sidearm and Peacemaker. Using Corrosive Projection however does a plain simple strip off 30% Armor of the enemy armor. That value does scale within the enemy's armor value, thus, you are dealing more damage within a shorter period of time, no matter if you use Peacemaker or your regular weapons.

Why not using any Exilus mods:
Ain't worth the struggle. You need to add at least 2 more Forma for .. 0,2s - 0,7s-ish faster killing. Literally, not worth it.

Why not using more power strength for Peacemaker:
To be honest, it makes no sense. You will sacrifice a lot of important end-game survivability for just 2 seconds of faster killing. Testing +230% PS on Lv 150 gunners with and without Shooting Gallery will result into 29 / 31 seconds of fast killing, while having 155% (just Transient Fortitude), you will get under the same circumstances a killing time of 31 / 33 seconds.
Makes just no sense after all. And on top of it, higher damage (due to lack of Primed Continuity) will consume your energy pool waaaay too fast.

Why not using more power strength for Shatter Shield:
150% PS are necessary for the Shatter Shield to cap at 95% damage reduction. Anything beyond that PS is utterly wasted BiS (best in slot) potential. Nothing more to say. Deal with it.

Stick to my build and you will even survive the usual stuff what Inaros handles with ease.

Use this regulator build https://goo.gl/mtdHMG (don't worry about the "regular version" thing. The mods are the important part).

Best regards and good hunting Tenno!

Pacheon

P.S.: Thank you gents and fams for your feedback, I am happy seeing that people do enjoy my builds! Keep it up!
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Mods max rank
Mods min rank
12
warframe
Adaptation
When Damaged: +% Resistance to that Damage type for s. Stacks up to 90%.
5
warframe
Adept Surge
+% to Bullet Jump -% health -% armor
13
warframe
Adrenaline Boost
Increases Energy by +% but reduce Health by -%
7
warframe
Aero Vantage
+% Reduced Gravity during Aim Glide
Set bonus /3: Damage enemies while Aim Gliding and put up to 5 of them to Sleep for s on landing.
7
aura
Aerodynamic
Reduces damage by % when Airborne. + Aim Glide/Latch Time
9
warframe
Agility Drift
Reduced damage while airborne by -% +% evasion
5
warframe
Air Thrusters
+% Slide Boost while airborne, -% to Mobility
7
warframe
Anti-Flak Plating
+% blast resist -% Mobility
5
warframe
Anticipation
Immune to Stagger for +s after being staggered.
9
warframe
Antitoxin
+% Toxin Resistance
9
warframe
Armored Acrobatics
+% Damage Resistance during Bullet Jump, -% Mobility
11
warframe
Armored Agility
+% sprint speed +% armor
9
warframe
Armored Evade
+% Damage Resistance while dodging, -% slide
9
warframe
Armored Recovery
+% Damage Resistance while Knocked Down, -% slide
7
warframe
Augur Accord
+% Shield Capacity
Set bonus /6: % Energy spent on abilities is converted to shields.
7
warframe
Augur Message
+% Ability Duration
Set bonus /6: % Energy spent on abilities is converted to shields.
7
warframe
Augur Reach
+% Ability Range
Set bonus /6: % Energy spent on abilities is converted to shields.
7
warframe
Augur Secrets
+% Ability Strength
Set bonus /6: % Energy spent on abilities is converted to shields.
7
warframe
Aviator
Reducing damage while airborne by -%
9
mesa
Ballistic Bullseye
Ballistic Battery Augment - Applies a % status chance to the shot, based on the amount charged.
9
warframe
Battering Maneuver
+% to Bullet Jump +% Aim Glide and Wall Latch, +% Impact on Bullet Jump
16
warframe
Blind Rage
+% Ability Strength -% Ability Efficiency
7
aura
Brief Respite
Casting an ability grants shields equal to +% of the energy spent, while Overshields are inactive.
5
warframe
Calculated Spring
-% to Bullet Jump +% health + armor
9
warframe
Carnis Carapace
+% Armor. +% Health.
Set bonus /3: Killing an enemy with a Heavy Attack grants % Evasion and immunity to Status Effects for s
9
warframe
Coaction Drift
+% aura strength +% aura effectiveness
7
aura
Combat Discipline
Lose Health on kill Allies gain Health on kill
13
warframe
Constitution
+% Faster Knockdown Recovery +% Ability Duration
9
warframe
Continuity
+% Ability Duration
7
aura
Corrosive Projection
Enemy armor reduced -% armor
9
warframe
Cunning Drift
+% Slide -% Friction +% Ability Range
7
aura
Dead Eye
Sniper Rifle damage increased +% damage
9
warframe
Diamond Skin
+% Radiation Damage Resistance
7
aura
EMP Aura
Corpus enemies have reduced accuracy. -% Hit Chance
7
aura
Empowered Blades
Charge attacks get +% Status Chance and Status Damage, but drain shields per hit.
9
warframe
Endurance Drift
+% Energy max +% Parkour Velocity
7
aura
Enemy Radar
+ enemy radar
9
warframe
Enemy Sense
+ enemy radar
15
warframe
Energy Conversion
Energy orbs grant % more Ability Strength to your next cast.
7
aura
Energy Siphon
Warframe energy regenerates + POWER RATE
5
warframe
Enguard
Immune to Knockdown for +s after being knocked down.
14
warframe
Equilibrium
Health pickups gain additional Energy. Energy pickups gain additional Health.
9
warframe
Fast Deflection
+% SHIELD RECHARGE
13
warframe
Final Act
At low health, +% Ability Efficiency and +% Ability Range for 4 seconds.
12
warframe
Firewalker
+% to Bullet Jump +% Aim Glide and Wall Latch, +% heat on Bullet Jump
9
warframe
Flame Repellent
+% Heat Resistance
11
warframe
Fleeting Expertise
+% Ability Efficiency -% Ability Duration
9
warframe
Flow
+% Energy max
15
warframe
Follow Through
Respawn with + Energy.
9
warframe
Fortitude
+% Chance to Resist Knockdown +% SHIELD RECHARGE
7
warframe
Gale Kick
+% of Melee Damage converted to Impact Damage on Jump Kick, knocking down nearby enemies on kill.
9
warframe
Gladiator Aegis
+% Armor
Set bonus /6: % Critical Chance stacks with Combo Multiplier
9
warframe
Gladiator Finesse
Drains Energy to stop lethal damage with +% efficiency.
Set bonus /6: % Critical Chance stacks with Combo Multiplier
9
warframe
Gladiator Resolve
+% Health
Set bonus /6: % Critical Chance stacks with Combo Multiplier
7
aura
Growing Power
Status procs increase Ability Strength by % for s.
9
warframe
Handspring
Quicker recovery after being knocked down
13
warframe
Hastened Steps
Increases Sprint Speed by % but reduces Shield Capacity by -%
15
warframe
Health Conversion
Health orbs grant armor, stacking up to 3 times. Taking damage will consume a stack after 3s.
9
warframe
Heavy Impact
Create seismic shockwaves from heavy landings to knock foes off their feet.
13
warframe
Heightened Reflexes
Quicken casting speed by +% but reduces Ability Efficiency by -%
11
warframe
Hunter Adrenaline
Convert +% of Damage on Health to Energy
Set bonus /6: Companions deal % Extra Damage against enemies affected by Slash
12
warframe
Ice Spring
+% to Bullet Jump +% Aim Glide and Wall Latch, +% cold damage on Bullet Jump
7
aura
Infested Impedance
Reduces speed of Infested enemies -% SPEED
9
warframe
Insulation
+% Ice Resistance
11
warframe
Intensify
+% Ability Strength
9
warframe
Jugulus Carapace
+% Armor. +% Health.
Set bonus /3: Slam attacks manifest Tendrils to lash enemies within m dealing Puncture Damage. Cooldown: s
7
warframe
Kavat's Grace
Resist Hard Landings from falling at speeds of up to m/s.
12
warframe
Lightning Dash
+% to Bullet Jump +% Aim Glide and Wall Latch, +% eletric damage on Bullet Jump
9
warframe
Lightning Rod
+% Electric Resistance
7
aura
Loot Detector
Mini-map shows loot crates + loot radar
5
warframe
Low Current Leap
+% to Mobility -% power max
11
warframe
Maglev
+% slide -% friction
13
warframe
Master Thief
+% chance to unlock locked lockers
7
aura
Mecha Empowered
+% Extra Damage against a Marked Enemy
Set bonus /4: Mark an enemy every s for s. Kill them to apply their Status Effects to all enemies within m.
9
warframe
Mecha Pulse
Killing a Marked Enemy grants +% Armor for s for each enemy within m.
Set bonus /4: Mark an enemy every s for s. Kill them to apply their Status Effects to all enemies within m.
7
aura
Melee Guidance
Reduce Combo Duration for self by s Increase Combo Duration for allies by s
9
mesa
Mesa's Waltz
Peacemaker Augment - Mesa can move at % speed while using Peacemaker.
5
warframe
Mobilize
+% to Bullet Jump +% Aim Glide and Wall Latch
7
warframe
Motus Signal
Increase Double Jump strength by +%
Set bonus /3: +% chance to become immune to Knockdown effect while airborne.
9
mesa
Muzzle Flash
Shooting Gallery Augment: After 6 kill assists by a player with Shooting Gallery, Mesa's next shot will blind enemies within m for s.
16
warframe
Narrow Minded
+% Ability Duration -% Ability Range
9
warframe
Natural Talent
Improves casting speed on Warframes abilities if applicable. +% casting speed
7
warframe
Overcharge Detectors
Exposes enemies within + meters, who are at their maximum energy capacity.
15
warframe
Overcharged
Up to 25 respawn energy converted at % to overshields.
11
warframe
Overextended
+% Ability Range -% Ability Strength
9
warframe
Pain Threshold
+% Faster Stagger Recovery
7
warframe
Patagium
+% Aim Glide and Wall Latch
7
aura
Physique
Maximum health increased +% health
9
warframe
Piercing Step
+% to Bullet Jump +% Aim Glide and Wall Latch, +% puncture damage on Bullet Jump
7
aura
Pistol Amp
Pistol damage increased. +% Damage
7
aura
Pistol Scavenger
Increased Pistol Ammo recovery +% ammo pickup
9
aura
Power Donation
-% Ability Strength +% Ability Strength of Squadmates
9
warframe
Power Drift
+% Ability Strength +% Chance to Resist Knockdown
12
warframe
Preparation
+% Maximum Energy is filled on Spawn
14
warframe
Primed Continuity
+% Ability Duration
14
warframe
Primed Flow
+% Energy max
16
warframe
Primed Sure Footed
+% Chance to Resist Knockdown
16
warframe
Primed Vigor
+% shield capacity +% health
7
warframe
Proton Pulse
Wall Dashing grants +% Bullet Jump Speed.
Set bonus /3: During a Wall Latch gain +% Damage Reduction
14
warframe
Provoked
+% damage during bleedout
9
warframe
Quick Charge
-% shield recharge delay
15
warframe
Quick Thinking
Drains Energy to stop lethal damage with +% efficiency.
9
warframe
Rage
Convert +% of Damage on Health to Energy
11
warframe
Rapid Resilience
-% status duration on self
14
warframe
Redirection
+% shield capacity
7
warframe
Reflection
+% chance to Stagger on Block
+% chance to Stun on Block
14
warframe
Reflex Guard
+% Combo Count Chance while Blocking
7
aura
Rejuvenation
Team health regenerates + heal rate
9
warframe
Rending Turn
+% to Bullet Jump +% Aim Glide and Wall Latch, +% Slash Damage on Bullet Jump
9
warframe
Retribution
+% Chance to do electrical damage when shield struck by melee enemies. + Electricity
7
aura
Rifle Amp
Rifle damage increased +% DAMAGE
7
aura
Rifle Scavenger
Increased Rifle Ammo recovery +% ammo pickup
15
warframe
Rime Vault
Ice FX on Bullet Jump
5
warframe
Rising Skill
+% to Bullet Jump -% shield capacity -% armor
12
warframe
Rolling Guard
On Dodge: Become invulnerable for s and remove all Status Effects. s cooldown.
11
warframe
Rush
+% SPRINT SPEED
9
warframe
Saxum Carapace
+% Armor. +% Health.
Set bonus /3: Lifted enemies explode on death, dealing % Enemy Max Health as Impact Damage in a m radius
15
warframe
Searing Leap
Fire FX on Bullet Jump
7
aura
Shepherd
Increases Companion Health and Armour. + Health + Armor
7
aura
Shield Disruption
Enemy shields reduced -% shield capacity
7
warframe
Shock Absorbers
+% Physical Damage Resistance
7
aura
Shotgun Amp
Shotgun damage increased. + Damage
7
aura
Shotgun Scavenger
Increased Shotgun Ammo recovery +% ammo pickup
7
aura
Sniper Scavenger
Increased Sniper Ammo recovery +% AMMO PICKUP
9
warframe
Speed Drift
+% sprint speed +% casting speed
7
aura
Speed Holster
Increases weapon holstering and unholstering speed +% holster rate
7
aura
Sprint Boost
Sprint speed increased +% sprint speed
9
mesa
Staggering Shield
Shatter Augment - Reflected bullets gain a % chance of staggering eenemies.
7
aura
Stand United
+% armor
9
warframe
Stealth Drift
+ enemy radar +% aim glide/latch time
9
aura
Steel Charge
Melee weapon damage increased +% MELEE DAMAGE
14
warframe
Steel Fiber
+% ARMOR
5
warframe
Strain Consume
Dead maggots within 5m are consumed, restoring % Missing Health.
Set bonus /4: Grows up to Cysts over that erupt every 25s to spawn a maggot.
9
warframe
Streamline
+% Ability Efficiency
7
warframe
Streamlined Form
+% Holster Rate +% Slide -% Friction
9
warframe
Stretch
+% Ability Range
9
warframe
Sure Footed
+% Chance to Resist Knockdown
15
warframe
Surplus Diverters
Gain + energy upon replenishing shields after they have been deactivated.
7
aura
Swift Momentum
+% Melee Charge Attack Speed +s Combo Duration
7
warframe
Synth Reflex
+% Holster Speed
Set bonus /4: Holstering Primary and Secondary weapons reload % of Magazine/s.
13
warframe
Tactical Retreat
At low health, +% Mobility for 4 seconds
5
warframe
Tek Collateral
+% Critical Damage when inside the Marked Zone.
Set bonus /4: Mark a m zone every s that inflicts Damage/s to enemies.
5
warframe
Tempered Bound
-% to Bullet Jump +% shield capacity + armor
7
warframe
Thief's Wit
Highlits mods through the environment as well as the minimap + LOOT RADAR
12
warframe
Toxic Flight
+% to Bullet Jump +% Aim Glide and Wall Latch, +% toxin damage on Bullet Jump
16
warframe
Transient Fortitude
+% Ability Strength -% Ability Duration
16
warframe
Umbral Fiber
+% Armor +% Tau Resist
Set bonus: Enhance mods in this set (Level )
16
warframe
Umbral Intensify
+% Ability Strength +% Tau Resist
Set bonus: Enhance mods in this set (Level )
16
warframe
Umbral Vitality
+% Health +% Tau Resist
Set bonus: Enhance mods in this set (Level )
7
warframe
Undying Will
+% bleedout reduction
15
warframe
Venomous Rise
Poison FX on Bullet Jump
9
warframe
Vigilante Pursuit
+ Enemy Radar
Set bonus /6: % chance to enhance Critical Hits from Primary weapons
9
warframe
Vigilante Vigor
+% Shield Recharge
Set bonus /6: % chance to enhance Critical Hits from Primary weapon
11
warframe
Vigor
+% shield capacity +% health
12
warframe
Vigorous Swap
On Equip: +% Damage for 3s +% Holster Speed
13
warframe
Vital Systems Bypass
+/s Health Regen, but increase Shield Recharge Delay by +%
12
warframe
Vitality
+% HEALTH
15
warframe
Voltaic Lance
Electrical FX on Bullet Jump
9
warframe
Warm Coat
Increase Shield Resistant to Ice Levels by +%
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This mod is not compatible with