If you are a registered user, please consider using the "like" function when you visit saved builds that you think are good. This little action will benefit all the community and with a common effort, the best builds will be listed at the top in no time. Thanks.
Ceramic dagger
Do you want to reset the current build and lose all the modifications ?
Damage type

cloned flesh

ferrite

alloy

machinery

status

impact

-0.25000.25

knockback

puncture

00.50.150

weaken

slash

0.25-0.15-0.50

bleed

cold

000.250

slowdown

electric

00-0.50.5

chain attack

heat

0.25000

fire dot

toxin

00.250-0.25

health dot

blast

0-0.2500.75

knockdown

corrosive

00.7500-

armor

gas

-0.5000

toxin aoe

magnetic

00-0.50-

max shields

radiation

000.750

confusion

viral

0.7500-0.25-

max health

total damage

burst dps

sustained dps

Damage type

flesh

shield

proto shield

robotic

status

impact

-0.250.50.150

knockback

puncture

0-0.15-0.50.25

weaken

slash

0.2500-0.25

bleed

cold

00.500

slowdown

electric

0000.5

chain attack

heat

00-0.50

fire dot

toxin

0.500.25-0.25

health dot

blast

0000

knockdown

corrosive

00-0.50-

armor

gas

-0.25000

toxin aoe

magnetic

00.750.750-

max shields

radiation

0-0.2500.25

confusion

viral

0.5000-

max health

total damage

burst dps

sustained dps

Damage type

infested

flesh

fossilized

sinew

status

impact

0000

knockback

puncture

0000.25

weaken

slash

0.250.50.150

bleed

cold

0-0.5-0.250.25

slowdown

electric

0000

chain attack

heat

0.250.500

fire dot

toxin

00-0.50

health dot

blast

000.5-0.5

knockdown

corrosive

000.750-

armor

gas

0.750.500

toxin aoe

magnetic

0000-

max shields

radiation

-0.50-0.750.5

confusion

viral

-0.5000-

max health

total damage

burst dps

sustained dps

Damage type

flesh

ferrite

alloy

shield

proto shield

status

impact

-0.25000.50.15

knockback

puncture

00.50.15-0.15-0.5

weaken

slash

0.25-0.15-0.500

bleed

cold

000.250.50

slowdown

electric

00-0.500

chain attack

heat

0000-0.5

fire dot

toxin

0.50.25000.25

health dot

blast

0-0.25000

knockdown

corrosive

00.7500-0.5-

armor

gas

-0.250000

toxin aoe

magnetic

00-0.50.750.75-

max shields

radiation

000.75-0.250

confusion

viral

0.50000-

max health

total damage

burst dps

sustained dps

The build has been saved in the database. It is now available for all members if it is public, or by those who have the link if it is private.

Thank you for your contribution.
The build has been edited and saved in the database. The new version is now available for all members if it is public, or by those who have the link if it is private.

Thank you for your contribution.
impact
puncture
slash
blast
corrosive
gas
magnetic
radiation
viral
heat
cold
electric
toxin
spin attack
leap attack
wall attack
attack speed
critical chances
critical multiplier
status
Polarity
Cost
Level >=
Orokin :
Formas :
You are about to report a build as incorrect. Please select the reason in the drop-down menu below. The author of the build will receive an anonymous notification indicating the reason of the alert.
You must select a reason in the drop-down menu
The build has been reported as incorrect. It will be analyzed as soon as possible.
You've already reported this build. It will be analyzed as soon as possible.
Mods max rank
Mods min rank
PvP Mods
11
melee
Auger Strike
+% to puncture damage
9
melee
Berserker
+% Attack Speed Bonus For + Seconds on Critical Hit
14
melee
Blood Rush
+% Critical Chance stacks with Combo Multiplier.
9
melee
Body Count
Increase Combo Duration by +s
11
melee
Buzz Kill
+% extra slash damage
11
melee
Collision Force
+% to impact damage
15
melee
Condition Overload
+% Melee Damage for each status type affecting the target
7
channeling
Corrupt Charge
+% channeling dmg -% channeling efficiency
9
melee
Counterweight
Converts +% of Damage into impact
13
daggers
Covert Lethality
+ Extra Damage on melee attacks, or Lethal Damage if undetected
9
melee
Dispatch Overdrive
on melee channel kill: +% Movement speed for seconds
5
melee
Drifting Contact
Increase Combo Duration by + secs +% Status Chance
9
channeling
Enduring Affliction
+% Status duration on hit
7
channeling
Enduring Strike
+% status chance -% channeling efficiency
7
melee
Energy Channel
Convert +% of Energy used to Bonus Damage on next Melee Attack. Store up to + Bonus Damage
9
melee
Explosive Demise
Enemies killed explode, dealing + damage shortly after death
11
melee
Fever Strike
+% extra poison damage
5
melee
Finishing Touch
+% finisher damage
9
melee
Focus Energy
+% channeling efficiency +% extra electricity damage
7
channeling
Focused Defense
+% Armor but -% Channeling Efficiency while channeling
9
melee
Fury
+% attack speed
9
melee
Gladiator Might
+% Critical Damage
Set bonus /6: % Critical Chance stacks with Combo Multiplier
9
melee
Gladiator Rush
Increase Combo Duration by +s
Set bonus /6: % Critical Chance stacks with Combo Multiplier
9
melee
Gladiator Vice
+% Attack Speed
Set bonus /6: % Critical Chance stacks with Combo Multiplier
11
melee
Guardian Derision
Blocking taunts enemies within meters to target you instead of allies.
16
melee
Healing Return
+ Healed when hitting a target affected by status
13
daggers
Heartseeker
Lock onto targets within +m, but reduces blocking effectiveness
7
melee
Heavy Trauma
+% to impact damage
5
daggers
Homing Fang
stance - Fast strikes, many hits.
13
melee
Impenetrable Offense
At Max Energy, +% damage block
7
melee
Jagged Edge
+% to slash damage
11
channeling
Killing Blow
+% channeling dmg
16
melee
Lasting Sting
+% status duration
7
channeling
Life Strike
+% Life Steal -% channeling efficiency
7
melee
Maiming Strike
Slide Attack has +% chance to be a Critical Hit.
13
melee
Martial Fury
With melee equipped, attack speed increases +% on hit for 3 seconds
7
melee
Melee Prowess
+% status chance
11
melee
Molten Impact
+% extra fire damage
13
melee
Mortal Conduct
At Low Health, +% Channeled Damage Reflection for 8 seconds
11
melee
North Wind
+% extra freeze damage
9
melee
Organ Shatter
+% crit damage
7
channeling
Parry
+% counter chance
5
daggers
Pointed Wind
stance - Spiral strikes, lifting combos
9
melee
Pressure Point
+% melee damage
16
melee
Primed Fever Strike
+% Toxin
14
melee
Primed Fury
+% attack speed
12
melee
Primed Heavy Trauma
+% to impact damage
14
melee
Primed Pressure Point
+% Melee Damage
14
melee
Primed Reach
+% range
9
channeling
Quickening
+% Attack Speed -% channeling efficiency
7
melee
Reach
+% range
7
channeling
Reflex Coil
+% channeling efficiency
13
melee
Relentless Assault
+% fire rate -% damage block
9
melee
Relentless Combination
+% combo chance when Slash status deals damage
9
melee
Rending Strike
+% Slash Damage +% Puncture Damage
0
melee
Riven Mod
16
melee
Sacrificial Pressure
+% Melee Damage +% Damage to Sentients
Set bonus: Enhance mods in this set (Level )
16
melee
Sacrificial Steel
+% Critical Chance +% Damage to Sentients
Set bonus: Enhance mods in this set (Level )
9
melee
Seismic Wave
Increases Ground Slam Damage +% melee slam damage
9
melee
Serrated Edges
Converts +% of Damage into puncture
9
melee
Sharpened Blade
Converts +% of Damage into slash
9
melee
Shattering Impact
impact damage from melee attacks reduces enemy armor by +
11
melee
Shocking Touch
+% extra electricity damage
9
melee
Smite Corpus
+% Damage to Corpus
9
melee
Smite Corrupted
+% Damage to Corrupted
9
melee
Smite Grineer
+% Damage to Grineer
9
melee
Smite Infested
+% Damage to Infested
7
melee
Spoiled Strike
+% Damage -% Attack Speed
9
melee
Spring-Loaded Blade
+% Weapon Range for +24 secs on Status Effect. WARNING: MOST OF THE VALUES FOR THIS ARE PLACEHOLDERS.
9
melee
Stand Ground
Blocking reduces damage taken from enemy abilities by +%
5
daggers
Stinging Thorn
Stance: Vigorous slashes with forceful stabs.
7
melee
Sundering Strike
+% to puncture damage
9
melee
Sword Alone
With melee equipped, +% mobility
7
channeling
True Punishment
+% crit chance -% channeling efficiency
9
melee
True Steel
+% crit chance
7
melee
Vicious Frost
+% extra freeze damage +% status chance
7
melee
Virulent Scourge
+% extra poison damage +% status chance
7
melee
Volcanic Edge
+% extra fire damage +% status chance
7
melee
Voltaic Strike
+% extra electricity damage +% status chance
9
melee
Weeping Wounds
+% Status Chance stacks with Combo Multiplier
Not enough points for this build
This mod is not compatible with
Melee Combos

Combat state

normal

Event

Lashing Forward
E
E
E
E
Life Eater
E
E
HOLD
E
Cutting Arches
E
E
E
PAUSE
E
E
E
E
Splitting Brush(During Knee Slide)
E
Scorpion Fall(In Air)
E
Fanning Sting(While Wall-Running)
E
Relentless Point(Aiming at Downed Enemy)
E
E
=> Normal Attack
E
=> Aoe Knockdown
E
=> Aoe Attack
E
=> Proc
Parting Edge
E
E
E
E
Striking Gale
E
E
E
HOLD
E
E
Splitting Brush(During Knee Slide)
E
Scorpion Fall(In Air)
E
Fanning Sting(While Wall-Running)
E
Relentless Point(Aiming at Downed Enemy)
E
E
=> Normal Attack
E
=> Aoe Knockdown
E
=> Aoe Attack
E
=> Proc
Piercing Horn
E
E
E
Carving Spike
E
e
+
E
E
E
E
Impaling Quill
E
RMB
+
E
E
E
E
Lacerating Spine
E
PAUSE
E
E
E
Butterfly SlashHOLD
E
RELEASE
Splitting Brush(During Knee Slide)
E
Scorpion Fall(In Air)
E
Fanning Sting(While Wall-Running)
E
Relentless Point(Aiming at Downed Enemy)
E
E
=> Normal Attack
E
=> Aoe Knockdown
E
=> Aoe Attack
E
=> Proc