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Trinity
My Build Trinity Full Teamsupport Read Description
Aura Trinity Helmet
Meridian Trinity Helmet
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Acceleration
Aegis
Agility
Arachne
Avenger
Awakening
Barrier
Blade Charger
Bodyguard
Consequence
Deflection
Energize
Eruption
Fury
Grace
Guardian
Healing
Ice
Momentum
Nullifier
Phantasm
Pistoleer
Precision
Primary Charger
Pulse
Rage
Resistance
Strike
Tanker
Tempo
Theorem Contagion
Theorem Demulcent
Theorem Infection
Trickery
Ultimatum
Velocity
Victory
Warmth
Level >=
Orokin :
Formas :
This Build Focuses on a full team support, based on Energy Vampire. I will explain how energy vamp works (because not everyone understands it fully) and then ill explain the mods i used for it, the recommended playstyle and my conclusion.

Energy Vampire explained:
This ability will target an enemy who will be stunned for a smal duration and 4 pulses will come out which will fill the energybar of you and your teammates within a certain range. Now here is the kicker, the 4 pulses will come no matter what and reducing the duration let them come out faster, which means faster energy regen which means, reducing the duration will only benefit it.

Mods:
As you can see i used every mod which reduces the duration, Fleeting expertise and Transient Fortitude. Both reduce the duration to 1.1 sec... that means that ALL 4 pulses will happen in 1.1 seconds. I slapped a rank 2 Streamline in to max out my power efficency, and an itensify to increase the energy gain per puls.

We need to take care of the range because the more range it has, the better the distance get where our team can get energy, so put in Overextended and stretch and we are good to go. Don´t worry about the power strengh loss, you still will have 25% bonus power stregth because of both power strengh mods.

Now you and your team will get 124 energy in 1.1 seconds (31 energy per puls, 4 pulses so 4 x 31) and this in a range of 58.8m from the target. Thats AWSOME right? Easy way to support your team.

Vampire Leech does not just replenishes shields, it also gives Overschields in which you can support your team better which is OP as hell.

And last but not least, because you don´t want to use forma and still want some more defence: Vitality. Trinity has 300 hp and 300 shield. Which means you can put on either vitality or redirection. Both give +440% but vitality costs 2 (or one if put in a D polarity) less so vitality is more effective. Effective Hp wise it dosn´t matter because of your Blessing ability. It heals (because of the +25% power strength) 100% hp and shield and has an unlimited range so you support your team by healing them, too.

As an Auramod i recommend taking Physique because it´s increasing the hp pool of your whole team which means better survivability, but if you want to invest forma, you can change the aura slot into something else to support your team otherwise, like Corrosive Projection which reduces the enemy armor by 30% or Rifle amp which will increase the Rifle damage of yout team by 24%. This is up to you and how you wanna maximize your supportability.

Playstyle:
1. Stick to your team
2. Position yourself in a way that you can see as much targets for Energy Vampire as possible and don´t get attacked by them.
3. choose a well positioned enemy so your team gets the full benefit out of it.
4. Keep an eye on your teams HP and shields and use your blessing as soon as you see someone has less then full hp or shield.

My conclusion:
Negatives:
This Playstyle and Build is pretty hard to use. You need to watch out for many things and spam your abilities very very often WHILE keeping an eye out for these things. This is probably the most intense playstyle in the whole game. Lots of Micromanaging.
Positives:
You and your team can spam abilities without any problem and still have full energy, Hp and Shields. This leads into an easy victory and this is all we want.
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Mods max rank
Mods min rank
9
trinity
Abating Link
Link Augment - Reduces armor rating by % on enemies targeted by Link.
12
warframe
Adaptation
When Damaged: +% Resistance to that Damage type for s. Stacks up to 90%.
5
warframe
Adept Surge
+% to Bullet Jump -% health -% armor
13
warframe
Adrenaline Boost
Increases Energy by +% but reduce Health by -%
7
warframe
Aero Vantage
+% Reduced Gravity during Aim Glide
Set bonus /3: Damage enemies while Aim Gliding and put up to 5 of them to Sleep for s on landing.
7
aura
Aerodynamic
Reduces damage by % when Airborne. + Aim Glide/Latch Time
9
warframe
Agility Drift
Reduced damage while airborne by -% +% evasion
5
warframe
Air Thrusters
+% Slide Boost while airborne, -% to Mobility
7
warframe
Anti-Flak Plating
+% blast resist -% Mobility
5
warframe
Anticipation
Immune to Stagger for +s after being staggered.
9
warframe
Antitoxin
+% Toxin Resistance
9
warframe
Armored Acrobatics
+% Damage Resistance during Bullet Jump, -% Mobility
11
warframe
Armored Agility
+% sprint speed +% armor
9
warframe
Armored Evade
+% Damage Resistance while dodging, -% slide
9
warframe
Armored Recovery
+% Damage Resistance while Knocked Down, -% slide
7
warframe
Augur Accord
+% Shield Capacity
Set bonus /6: % Energy spent on abilities is converted to shields.
7
warframe
Augur Message
+% Ability Duration
Set bonus /6: % Energy spent on abilities is converted to shields.
7
warframe
Augur Reach
+% Ability Range
Set bonus /6: % Energy spent on abilities is converted to shields.
7
warframe
Augur Secrets
+% Ability Strength
Set bonus /6: % Energy spent on abilities is converted to shields.
7
warframe
Aviator
Reducing damage while airborne by -%
9
warframe
Battering Maneuver
+% to Bullet Jump +% Aim Glide and Wall Latch, +% Impact on Bullet Jump
16
warframe
Blind Rage
+% Ability Strength -% Ability Efficiency
7
aura
Brief Respite
Casting an ability grants shields equal to +% of the energy spent, while Overshields are inactive.
5
warframe
Calculated Spring
-% to Bullet Jump +% health + armor
9
warframe
Carnis Carapace
+% Armor. +% Health.
Set bonus /3: Killing an enemy with a Heavy Attack grants % Evasion and immunity to Status Effects for s
9
warframe
Coaction Drift
+% aura strength +% aura effectiveness
7
aura
Combat Discipline
Lose Health on kill Allies gain Health on kill
13
warframe
Constitution
+% Faster Knockdown Recovery +% Ability Duration
9
warframe
Continuity
+% Ability Duration
7
aura
Corrosive Projection
Enemy armor reduced -% armor
9
warframe
Cunning Drift
+% Slide -% Friction +% Ability Range
7
aura
Dead Eye
Sniper Rifle damage increased +% damage
9
warframe
Diamond Skin
+% Radiation Damage Resistance
7
aura
EMP Aura
Corpus enemies have reduced accuracy. -% Hit Chance
7
aura
Empowered Blades
Charge attacks get +% Status Chance and Status Damage, but drain shields per hit.
9
warframe
Endurance Drift
+% Energy max +% Parkour Velocity
7
aura
Enemy Radar
+ enemy radar
9
warframe
Enemy Sense
+ enemy radar
15
warframe
Energy Conversion
Energy orbs grant % more Ability Strength to your next cast.
7
aura
Energy Siphon
Warframe energy regenerates + POWER RATE
5
warframe
Enguard
Immune to Knockdown for +s after being knocked down.
14
warframe
Equilibrium
Health pickups gain additional Energy. Energy pickups gain additional Health.
9
warframe
Fast Deflection
+% SHIELD RECHARGE
13
warframe
Final Act
At low health, +% Ability Efficiency and +% Ability Range for 4 seconds.
12
warframe
Firewalker
+% to Bullet Jump +% Aim Glide and Wall Latch, +% heat on Bullet Jump
9
warframe
Flame Repellent
+% Heat Resistance
11
warframe
Fleeting Expertise
+% Ability Efficiency -% Ability Duration
9
warframe
Flow
+% Energy max
15
warframe
Follow Through
Respawn with + Energy.
9
warframe
Fortitude
+% Chance to Resist Knockdown +% SHIELD RECHARGE
7
warframe
Gale Kick
+% of Melee Damage converted to Impact Damage on Jump Kick, knocking down nearby enemies on kill.
9
warframe
Gladiator Aegis
+% Armor
Set bonus /6: % Critical Chance stacks with Combo Multiplier
9
warframe
Gladiator Finesse
Drains Energy to stop lethal damage with +% efficiency.
Set bonus /6: % Critical Chance stacks with Combo Multiplier
9
warframe
Gladiator Resolve
+% Health
Set bonus /6: % Critical Chance stacks with Combo Multiplier
7
aura
Growing Power
Status procs increase Ability Strength by % for s.
9
warframe
Handspring
Quicker recovery after being knocked down
13
warframe
Hastened Steps
Increases Sprint Speed by % but reduces Shield Capacity by -%
15
warframe
Health Conversion
Health orbs grant armor, stacking up to 3 times. Taking damage will consume a stack after 3s.
9
warframe
Heavy Impact
Create seismic shockwaves from heavy landings to knock foes off their feet.
13
warframe
Heightened Reflexes
Quicken casting speed by +% but reduces Ability Efficiency by -%
11
warframe
Hunter Adrenaline
Convert +% of Damage on Health to Energy
Set bonus /6: Companions deal % Extra Damage against enemies affected by Slash
12
warframe
Ice Spring
+% to Bullet Jump +% Aim Glide and Wall Latch, +% cold damage on Bullet Jump
7
aura
Infested Impedance
Reduces speed of Infested enemies -% SPEED
9
warframe
Insulation
+% Ice Resistance
11
warframe
Intensify
+% Ability Strength
9
warframe
Jugulus Carapace
+% Armor. +% Health.
Set bonus /3: Slam attacks manifest Tendrils to lash enemies within m dealing Puncture Damage. Cooldown: s
7
warframe
Kavat's Grace
Resist Hard Landings from falling at speeds of up to m/s.
12
warframe
Lightning Dash
+% to Bullet Jump +% Aim Glide and Wall Latch, +% eletric damage on Bullet Jump
9
warframe
Lightning Rod
+% Electric Resistance
7
aura
Loot Detector
Mini-map shows loot crates + loot radar
5
warframe
Low Current Leap
+% to Mobility -% power max
11
warframe
Maglev
+% slide -% friction
13
warframe
Master Thief
+% chance to unlock locked lockers
7
aura
Mecha Empowered
+% Extra Damage against a Marked Enemy
Set bonus /4: Mark an enemy every s for s. Kill them to apply their Status Effects to all enemies within m.
9
warframe
Mecha Pulse
Killing a Marked Enemy grants +% Armor for s for each enemy within m.
Set bonus /4: Mark an enemy every s for s. Kill them to apply their Status Effects to all enemies within m.
7
aura
Melee Guidance
Reduce Combo Duration for self by s Increase Combo Duration for allies by s
5
warframe
Mobilize
+% to Bullet Jump +% Aim Glide and Wall Latch
7
warframe
Motus Signal
Increase Double Jump strength by +%
Set bonus /3: +% chance to become immune to Knockdown effect while airborne.
16
warframe
Narrow Minded
+% Ability Duration -% Ability Range
9
warframe
Natural Talent
Improves casting speed on Warframes abilities if applicable. +% casting speed
7
warframe
Overcharge Detectors
Exposes enemies within + meters, who are at their maximum energy capacity.
15
warframe
Overcharged
Up to 25 respawn energy converted at % to overshields.
11
warframe
Overextended
+% Ability Range -% Ability Strength
9
warframe
Pain Threshold
+% Faster Stagger Recovery
7
warframe
Patagium
+% Aim Glide and Wall Latch
7
aura
Physique
Maximum health increased +% health
9
warframe
Piercing Step
+% to Bullet Jump +% Aim Glide and Wall Latch, +% puncture damage on Bullet Jump
7
aura
Pistol Amp
Pistol damage increased. +% Damage
7
aura
Pistol Scavenger
Increased Pistol Ammo recovery +% ammo pickup
9
trinity
Pool of Life
Well of Life Augment - On death, marked enemies will drop health orbs with a % chance of dropping an energy orb.
9
aura
Power Donation
-% Ability Strength +% Ability Strength of Squadmates
9
warframe
Power Drift
+% Ability Strength +% Chance to Resist Knockdown
12
warframe
Preparation
+% Maximum Energy is filled on Spawn
14
warframe
Primed Continuity
+% Ability Duration
14
warframe
Primed Flow
+% Energy max
16
warframe
Primed Sure Footed
+% Chance to Resist Knockdown
16
warframe
Primed Vigor
+% shield capacity +% health
7
warframe
Proton Pulse
Wall Dashing grants +% Bullet Jump Speed.
Set bonus /3: During a Wall Latch gain +% Damage Reduction
14
warframe
Provoked
+% damage during bleedout
9
warframe
Quick Charge
-% shield recharge delay
15
warframe
Quick Thinking
Drains Energy to stop lethal damage with +% efficiency.
9
warframe
Rage
Convert +% of Damage on Health to Energy
11
warframe
Rapid Resilience
-% status duration on self
14
warframe
Redirection
+% shield capacity
7
warframe
Reflection
+% chance to Stagger on Block
+% chance to Stun on Block
14
warframe
Reflex Guard
+% Combo Count Chance while Blocking
7
aura
Rejuvenation
Team health regenerates + heal rate
9
warframe
Rending Turn
+% to Bullet Jump +% Aim Glide and Wall Latch, +% Slash Damage on Bullet Jump
9
warframe
Retribution
+% Chance to do electrical damage when shield struck by melee enemies. + Electricity
7
aura
Rifle Amp
Rifle damage increased +% DAMAGE
7
aura
Rifle Scavenger
Increased Rifle Ammo recovery +% ammo pickup
15
warframe
Rime Vault
Ice FX on Bullet Jump
5
warframe
Rising Skill
+% to Bullet Jump -% shield capacity -% armor
12
warframe
Rolling Guard
On Dodge: Become invulnerable for s and remove all Status Effects. s cooldown.
11
warframe
Rush
+% SPRINT SPEED
9
warframe
Saxum Carapace
+% Armor. +% Health.
Set bonus /3: Lifted enemies explode on death, dealing % Enemy Max Health as Impact Damage in a m radius
15
warframe
Searing Leap
Fire FX on Bullet Jump
7
aura
Shepherd
Increases Companion Health and Armour. + Health + Armor
7
aura
Shield Disruption
Enemy shields reduced -% shield capacity
7
warframe
Shock Absorbers
+% Physical Damage Resistance
7
aura
Shotgun Amp
Shotgun damage increased. + Damage
7
aura
Shotgun Scavenger
Increased Shotgun Ammo recovery +% ammo pickup
7
aura
Sniper Scavenger
Increased Sniper Ammo recovery +% AMMO PICKUP
9
warframe
Speed Drift
+% sprint speed +% casting speed
7
aura
Speed Holster
Increases weapon holstering and unholstering speed +% holster rate
7
aura
Sprint Boost
Sprint speed increased +% sprint speed
7
aura
Stand United
+% armor
9
warframe
Stealth Drift
+ enemy radar +% aim glide/latch time
9
aura
Steel Charge
Melee weapon damage increased +% MELEE DAMAGE
14
warframe
Steel Fiber
+% ARMOR
5
warframe
Strain Consume
Dead maggots within 5m are consumed, restoring % Missing Health.
Set bonus /4: Grows up to Cysts over that erupt every 25s to spawn a maggot.
9
warframe
Streamline
+% Ability Efficiency
7
warframe
Streamlined Form
+% Holster Rate +% Slide -% Friction
9
warframe
Stretch
+% Ability Range
9
warframe
Sure Footed
+% Chance to Resist Knockdown
15
warframe
Surplus Diverters
Gain + energy upon replenishing shields after they have been deactivated.
7
aura
Swift Momentum
+% Melee Charge Attack Speed +s Combo Duration
7
warframe
Synth Reflex
+% Holster Speed
Set bonus /4: Holstering Primary and Secondary weapons reload % of Magazine/s.
13
warframe
Tactical Retreat
At low health, +% Mobility for 4 seconds
5
warframe
Tek Collateral
+% Critical Damage when inside the Marked Zone.
Set bonus /4: Mark a m zone every s that inflicts Damage/s to enemies.
5
warframe
Tempered Bound
-% to Bullet Jump +% shield capacity + armor
7
warframe
Thief's Wit
Highlits mods through the environment as well as the minimap + LOOT RADAR
12
warframe
Toxic Flight
+% to Bullet Jump +% Aim Glide and Wall Latch, +% toxin damage on Bullet Jump
16
warframe
Transient Fortitude
+% Ability Strength -% Ability Duration
16
warframe
Umbral Fiber
+% Armor +% Tau Resist
Set bonus: Enhance mods in this set (Level )
16
warframe
Umbral Intensify
+% Ability Strength +% Tau Resist
Set bonus: Enhance mods in this set (Level )
16
warframe
Umbral Vitality
+% Health +% Tau Resist
Set bonus: Enhance mods in this set (Level )
7
warframe
Undying Will
+% bleedout reduction
9
trinity
Vampire Leech
Energy Vampire Augment - Excess energy replenishes shields by %.
15
warframe
Venomous Rise
Poison FX on Bullet Jump
9
warframe
Vigilante Pursuit
+ Enemy Radar
Set bonus /6: % chance to enhance Critical Hits from Primary weapons
9
warframe
Vigilante Vigor
+% Shield Recharge
Set bonus /6: % chance to enhance Critical Hits from Primary weapon
11
warframe
Vigor
+% shield capacity +% health
12
warframe
Vigorous Swap
On Equip: +% Damage for 3s +% Holster Speed
13
warframe
Vital Systems Bypass
+/s Health Regen, but increase Shield Recharge Delay by +%
12
warframe
Vitality
+% HEALTH
15
warframe
Voltaic Lance
Electrical FX on Bullet Jump
9
warframe
Warm Coat
Increase Shield Resistant to Ice Levels by +%
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